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Wireframe Schmireframe

27 June 2007 | filed under design, experience | no comments

Andrew Berkowitz from Sparkplug wrote a nice article on how they have been working on multiple iterations of a single screen for their Teamsnap application. If you’re in interaction/experience design, this is definitely a must-read.

To me, the most important point he makes is that, often, wireframes just don’t capture your imagination and ideas well enough. Besides, clients tend to treat wireframes as a final document: this is how everything will look in the final design. Leaving virtually no room for improvement or new insights along the way.

Here at Lost Boys we’re currently experimenting with other ways to show clients what we have in mind for them. At the moment Getting Real seems like an interesting approach, although this doesn’t always work, especially for big projects. Also, your client must be willing to trust you enough to start working (and thus spending their money) without having completely spec’d what you’re going to do.

 

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